Today’s App Developer’s Corner features Matt Martel of Mundue, makers of one of the most successful games on the app store, reMovem. The following is Matt had to share with us about his experience as an independent developer.
Give us a quick overview about yourself and company.
I’m a long-time Mac developer, relatively new to Cocoa. I started doing iPhone development in early 2008 when the SDK was announced. I founded Mundue LLC in July 2008 in order to publish my own apps. It was originally a part-time effort for both myself and my wife Trish. Today we have 9 casual games on the App Store. Our latest reMovem Halloween Edition was released in early September to coincide with the current holiday season. Read the rest of this entry »
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A Brief Overview:
A few months after the launch of the App Store, developers began reporting unexplained spikes in their new user numbers, spikes that were completely irreconcilable with iTunes Connect reporting on new downloads. After investigating, it unfortunately became clear that this wasn’t an error in our reporting, but instead was due to application piracy.
To help developers better understand their traffic (and to cut down on customer support requests!), Pinch Media introduced jailbroken phone and pirated application detection to our analytics library and reports this June. We wanted to get developers a better handle on where their users were coming from, as well as some insights into the costs of piracy – both in terms of lost sales and in infrastructure costs, since many applications have a server back-end.
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Today’s App Developer’s Corner features David Steinberger of comiXology.com, an online source for comic book geared apps and services. The following is what David had to share with us about how he has focused on the iPhone platform in his business.
Give us a quick overview about yourself–your team and company.
My name is David Steinberger and I run (along with John Roberts, my business partner) comiXology.com and our suite of comic book related services and apps. We have two main iPhone apps: comiXology (for print comic) and Comics (for digital comics).
Our goal at comiXology.com is to create an ecosystem for comic book consumers, and to introduce more people to the joy of reading comics. Through our services and applications, we connect comic fans to great comics (physically and digitally), publishers, creators and local comic shops. You can connect to local retailers and order books to pick up at the store.
Our team consists of many people helping with: web, editorial, service and app development.
Why did you move into the mobile space and what was your incentive to use the iPhone platform? Read the rest of this entry »
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Today’s App Developer’s Corner features Gregory Raiz, Founder and CEO of Raizlabs, a mobile software development company building “top selling, award winning” applications. The following is what Gregory shared with us about his business and his process.
Give us a quick overview about yourself–your team and company.
Our company is called Raizlabs. We’re located in Boston and have been building apps since the SDK came out. We do a lot of iPhone consulting for companies and we also build our own applications. Our focus is on creating great mobile experiences that fit in your pocket. We’ve built utilities, financial tools, fitness applications, music apps, games and travel products. We try to set ourselves apart by focusing on design and quality.
Why did you guys start to develop mobile apps and what was your experience coming into developing for the iPhone platform? Read the rest of this entry »
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Today’s App Developer’s Corner features Amro Mousa, Co-Founder of return7, a small team of iPhone Developers charged with creating “simple, inexpensive, and feature rich apps.” The following is what Amro shared with us about his experiences with the whole process of building a successful iPhone Application.
Give us a quick overview about yourself–your team and company.
Drew and I are both 20-something year old recent grads from Georgia Tech. We saw an opportunity to do something different and fun when the App Store hit, so we gave it a try. There are two of us working on iPhone “full-time” (in addition to day jobs) plus a friend who has just come on part-time.
Why did you guys start to develop mobile apps and what was your experience coming into developing for the iPhone platform? Read the rest of this entry »
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