Yes, we now do advertising Thursday, July 24th, 2008

I’m happy to report that Pinch Media has launched its second product, Pinch Advertising. Like Pinch Analytics before it, Pinch Advertising is a drop-in library for your iPhone SDK applications. It’s integrated with your application by means of a few method calls, and makes it easy for developers to make money from their free applications through in-application ads.

We would have launched Pinch Advertising sooner, but like all new advertising services, we faced a chicken-and-egg problem - what comes first, the advertisers or the developers? I didn’t want to put an ad library out there and start signing up developers without having advertisers. This ‘developers as bait’ approach sometimes works, but it doesn’t respect your time. I also resisted the urge to go out with a single marquee advertiser that could cover some of the bigger applications in our network, since I wanted a solution that could work for every iPhone application developer that wanted to use our platform. Eventually I decided the best approach would be to partner up - by working with a larger company with a strong sales force and good advertiser relationships, I could hopefully serve everyone that wanted to use Pinch Advertising immediately.

It took a while to find the right partner, but we did - Pinch Media is now working with JumpTap, a comprehensive provider of advertising solutions for the mobile Internet. I’ve talked a lot with the members of JumpTap’s executive team, and they get it - they understand the iPhone environment is special, the user experience is critical, and we’re a developer-centric business. I’m thrilled that JumpTap’s experienced sales team is going to be finding the best ads for Pinch Media’s network of applications. I’m also thrilled that they’re selling in-application advertising alongside their web advertising, because it means they can potentially combine the two into a single advertising buy. I was up nights trying to think of ways that we could help the most iPhone developers, including iPhone developers who are just starting out and don’t have a lot of application traffic. It’s very difficult to sell advertising when you don’t have that large audience - and in advertising terms, the entire iPhone application market combined is still relatively small. Well, now that small audience can be part of something bigger, to everyone’s benefit.

Here at Pinch Media, we’re focused on making the Pinch Advertising framework as unobtrusive as possible, minimizing its memory footprint and processor use. We make sure we request ads before its time to show them and cache them on the client side, so we can minimize or eliminate ad loading times. We do the same thing with our reporting, storing events locally and sending them off only when there’s a valid connection. And of course we focus on the user experience, making sure our advertising units can be incorporated into your application in an attractive manner that won’t alienate your users.

To get started with Pinch Advertising, sign up for an account with us. Then, you’ll tell us a little bit about your application by creating a new one. After you’ve created it, the ‘enroll’ link for Pinch Advertising will appear on your left. We’ll look at the information you’ve provided about your application, check out the application if it’s in the AppStore - although you’re welcome to apply beforehand - and get in touch with you to learn more about your application. (The more we know, the better we can serve you and your users.) Then we’ll get you more information, including a full Terms of Service and our Pinch Advertising library.

A lot more information on Pinch Advertising will be made public in the days ahead, both on our public-facing website and in the developer portal. In the meantime, if you have any questions, please get in touch.

All quiet on the AppStore front Monday, July 21st, 2008

Curious - unlike last week, there wasn’t a single update to the AppStore this Sunday or so far Monday morning. This might provide us with a bit of insight into Apple’s operating procedures - assuming application updates and additions resume again tonight, it’s quite consistent with a review team that works Monday through Friday, with applications approved that day either going live the same day or early the next morning.

A little more than a week in, the pace of new and updated application approval is one of the biggest causes of developer dissatisfaction - there seems to be no way to predict how long the process will take, since there’s no consistency from application to application. We’re all hoping that Apple both streamlines this process and provides developers with a clear indication of how long the process will take - based on their responsiveness to developer complaints over the past week, I can’t imagine improvements aren’t coming.

For those keeping score at home, there’s currently 877 applications in the AppStore, 665 (76%) paid, 212 (24%) free. Finally, in response to community requests, we’ve removed the ‘Books’ category from our regular applications feeds and added an RSS feed solely for them - if you’re a bibliophile like me, you can subscribe to it here.

‘Books’ category added to the AppStore Thursday, July 17th, 2008

Apple’s added the ‘Books’ category to the AppStore, and has moved the e-books released by AppEngines and others there. This is yet another quick response to user feedback, in line with the AppStore alphabetization tweaks - many thought the sheer number of e-books were spammy and complained.

The AppEngines e-books are nice - I’ve bought a couple, and even though it’s free, public-domain content, the work that’s gone into the application is worth the $0.99 to me. Personally see the AppStore e-books issue as a ‘business model failure’ on Apple’s part. Because it’s not possible to download the free application and then buy the content as you need it, companies like AppEngines have to release a new application for each book. This works for now, but I wonder if it scales. What happens when an e-book publisher partners with a real-world publisher, and ends up offering thousands of new titles - presumably for considerably more than $0.99?

Although I’m sure this isn’t an easy task, hopefully Apple will support additional revenue models in the future, including subscription-based models and paid downloadable content packs. (Some support for trial periods would be nice as well.) In the meantime, the creation of a ‘Books’ category is a good first step.

A bit of a housekeeping question: with the number of ‘Books’ in the AppStore undoubtedly about to increase, would you like to see them remain in Pinch Media’s RSS feeds or filtered out? AppEngines is providing us with an easy way to remove them, should the majority of readers want them gone.

Your view into the App Store Wednesday, July 16th, 2008

We’re happy to announce today the release of a few new RSS feeds which provide a way to view activity in the Apple App Store without having to load up iTunes or the App Store on the iPhone yourself. The first two feeds are the most recent stream of new and updated applications added into the App Store updated hourly.

New applications feed

New free applications feed

Updated applications feed

We just started aggregating this data yesterday so the updated application feed is only based off of applications we’ve seen updated since yesterday. This feed will grow as we discover more applications releasing updated versions. The links inside of both of these feeds will take you directly into the App Store. If you’re using NetNewsWire on the iPhone, you’ll need to click “Open in Safari” for it to work. Loading the feed directly in mobile safari and clicking will load the application in the App Store just fine.

Our next two feeds are updated nightly and show the top 100 list of free and paid applications and also their ranking as of when we updated the list the previous day. Like the previous two feeds, clicking the links inside the feeds will take you directly into the App Store.

Top 100 free applications

Top 100 paid applications

Just like Pinch Analytics, we are releasing these feeds free of charge and they may be used however you’d like.

Percentage of free applications decreasing Tuesday, July 15th, 2008

An interesting dynamic in the AppStore - for the first time since launch, ‘free’ is not the most popular application price. In addition, the percentage of applications that are free is falling. At launch, almost a quarter of applications were free. As of this morning, Pinch Media tracked 798 applications in the AppStore - 161 (20.2%) free, 637 (79.8%) paid. I’ve heard some theorize that Apple emphasized paid applications over free at launch, but this (admittedly-short) trend suggests that this isn’t the case - perhaps Apple wanted more free applications, but they simply weren’t forthcoming.

AppStore application price distribution, 7/15/08

At the same time, competition among paid applications is leading to price cuts - Pinch Media has tracked 67 separate price drops since AppStore launch. Almost 69% of paid applications are now $4.99 or less and $0.99 is the most popular price point (with 188 applications, up from 85 just five days ago.) $9.99 remains the second-most popular price point for an application, but it’s a distant second with 96 applications.

A graph of current AppStore application price distribution is attached. Compare that to the graph at launch, less than a week ago.

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